Digitization of life in future: The age of digital immersion with 5th G technology


The modern technology has transformed smartphones into an extension of human
beings. We use them for conversation among each other, as online search engine, preserve our audio video   memories and information hunt. We spend more time online than physical interaction elsewhere. We use immersion technology every time we suffer over bandwidth of information superhighway. Immersive technology is group of technologies that produce a sense of immersion in a virtual or digital environment. This includes virtual reality (VR), augmented reality (AR), mixed reality (MR), and many other forms of digital media that enable us more interactive and engaging experience.

As per recent research by Google, 80% of the world’s population use smartphones. Figure revealed there are roughly 6.65 billion smartphone users across the world which make 86% of the world population.

As estimated that If the average smartphone user has 80 apps on their phone, this means that more than 62% of those apps are not used at all each month. The data revealed that in November 2022, 59.5% of all website traffic comes from people using mobile devices. During 1st quarter of  2015 it was limited to  less than one-third (31.16%).  No doubt smartphone technology brought many advantages for people in their daily life affaires by enabling us live dealings with banks to conduct financial transactions, facilitating rescue tasks war and disaster zone to pinpoint precisely the affected hot spots and conflict zones.

Whereas 5G, is the fifth generation of mobile networks with  faster speeds, lower latency, and improved connectivity compared to old version of networks.  The 5G technology allowfaster download and upload speeds, as well as better stronger connectivity. The combination of immersive technology with  5G can emerge as game changer for creative  industries , many art  & design fields.  For example, in the gaming industry, this technology can provide a more intelligent, accurate, realistic gaming experience. Moreover, virtual reality (VR) and Augmented reality (AR)  can  create more immersive and interactive gaming environments.

AR is based upon real-world setting while VR is completely virtual and software-based experience. AR users can control their role in the real world; VR users follow the programmed instruction in the system. VR is experienced through a headset device, but in AR demonstrations user can be accessed with a smartphone. AR integrated with both the virtual and real world extended experience while VR only offers an exaggerated fictional reality.
The very near future AR can be expected to be used to hybridize virtual meetings. If one participant in your team is using a VR headset to attend a meeting and you’re attending without a VR headset, an AR avatar of you could represent you in the  meeting.

In the healthcare industry, 5G and immersive technology can be used for remote medical diagnostic consultations, telemedicine, and training simulations. Additionally, in the entertainment industry, 5G and immersive technology can be used to create more immersive and interactive experiences for audiences. A recent study shows Mobile learning improves productivity by 43% in interactive coaching industry. Whereas VR products are already looming over for  Meta’s next-generation VR headset, Sony’s PlayStation VR 2 and Apple’s expected VR/AR devices.

Dr. Iftikhar Ahmed    is  a University Professor / UN Advisor / Producer & Journalist (Energy, Environment, Health, Education).


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